Easy Anti-King Sudoku

New to Anti-King Sudoku? Easy puzzles are designed to teach the core constraint with minimal complexity. Each puzzle uses simpler configurations so you can focus on understanding the rule before anything else.

▶ Play Easy Anti-King Sudoku All Anti-King Sudoku Difficulties

What to expect at Easy level

Easy Anti-King Sudoku puzzles are calibrated so the variant constraint alone is often enough to reveal cells directly. You'll rarely need to look beyond a single unit at a time. Mistakes are easy to catch because the constraint violations are obvious.

Recommended for players who have never tried Anti-King Sudoku before, or those who prefer a relaxed, confidence-building experience.

Difficulty overview

LevelCluesTechniques neededAvg. time
Easy ManyBasic elimination5–10 min
Medium ModerateSingles, pairs10–20 min
Hard FewAdvanced logic20–40 min
Expert MinimalFull mastery40+ min

About Anti-King Sudoku

Difficulty
★★★☆☆
3/5
Constraint Type
Anti-Constraints
Typical Givens
22–28
Avg. Solve (Easy)
5 min

Anti-King Sudoku adds a chess-inspired constraint: cells that would be reachable in a single king move (orthogonally or diagonally adjacent) cannot share the same digit. This extends the non-repeat rule beyond rows, columns, and boxes to include diagonal neighbours, significantly tightening the constraint space throughout the grid.

Solving Techniques for Easy Level

Technique Description Level
Diagonal Exclusion The king constraint extends the exclusion zone to all 8 neighbours including diagonals. Apply diagonal exclusions before standard row/col/box logic. Beginner

Ready to go deeper? Try Medium Killer Sudoku to unlock Intermediate techniques.

Average Solve Time by Difficulty

Easy
5 min
Medium
13 min
Hard
26 min
Expert
48 min

Frequently Asked Questions

What is a king's move?
A king's move covers all 8 adjacent cells: horizontally, vertically, and diagonally. No two king-move neighbours can contain the same digit.
How does Anti-King differ from Anti-Knight?
Anti-King forbids same digits within one step in any direction; Anti-Knight forbids same digits at L-shaped knight distances.