Anti-Constraints

Anti-Knight Sudoku

No two cells a knight's move apart may contain the same digit

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Anti-Knight Sudoku is fully playable. Choose a difficulty and start solving.

How Anti-Knight Sudoku Works

Anti-Knight Sudoku extends Sudoku with a chess rule: any two cells reachable from each other by a chess knight's move (2+1 squares in an L-shape) cannot share the same digit. Each cell has up to 8 potential knight-move neighbours. This creates a rich constraint network that is separate from and extends beyond the standard row/column/box rules.

Standard Sudoku Rules Still Apply

Like all Sudoku variants, Anti-Knight Sudoku builds on the classic 9×9 foundation. Every row, column, and 3×3 box must contain each digit from 1 to 9 exactly once. The variant constraint is added on top of these standard rules, never replacing them.

If you're new to Sudoku, start by learning the basic rules and techniques before attempting variants.

Techniques Useful for This Variant

TechniqueHow it applies
Pencil Marks / NotesEssential for tracking candidates alongside the variant constraint
Obvious SinglesCells narrowed to one candidate by the combined constraints
Hidden SinglesDigits with only one valid cell in a unit after variant elimination
Pairs and TriplesLocked candidates exposed by the additional constraint
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