Medium Anti-Knight Sudoku

5
4
9
3
5
2
8
9
5
3
3
6
9
8
3
5
7
2
4
5
7
7
1
2
2
6
5
3
4
4
2
6
Mistakes
0/3
Score
-
Time
00:00
New Game
Progress0%
♞ Knight's move constraint active
Medium · Anti-Knight All Anti-Knight →
How to play Anti-Knight Sudoku
Standard Sudoku rules apply. Additional rule: no two cells reachable by a chess knight's move (2+1 squares in an L-shape) may contain the same digit. The constraint is invisible - No markers on the board - So keep it in mind as you solve.

About Anti-Knight Sudoku

Difficulty
★★★☆☆
3/5
Constraint Type
Anti-Constraints
Typical Givens
20–26
Avg. Solve (Medium)
12 min

Anti-Knight Sudoku extends Sudoku with a chess rule: any two cells reachable from each other by a chess knight's move (2+1 squares in an L-shape) cannot share the same digit. Each cell has up to 8 potential knight-move neighbours. This creates a rich constraint network that is separate from and extends beyond the standard row/column/box rules.

Solving Techniques

Technique Description Level
Knight-Zone Mapping For each cell, mark all potential knight-move destinations (up to 8 cells). None may share the same digit as the source cell. Beginner
Corner and Edge Advantage Corner cells have only 2 knight-move neighbours; edge cells have at most 4. These restricted zones are easiest to resolve first. Beginner
Knight Chains Placing a digit can eliminate it from a chain of knight-move positions that span diagonally across the grid. Intermediate
Graph Coloring Model the knight-move network as a graph and two-color it to find cells that cannot share a digit. Advanced

Average Solve Time by Difficulty

Easy
5 min
Medium
12 min
Hard
24 min
Expert
45 min

Frequently Asked Questions

What is a knight's move?
A chess knight moves in an L-shape: two squares in one direction, one square perpendicular (or vice versa).
How many knight-move neighbours does a centre cell have?
Up to 8 — the full L-shape set in all four diagonal orientations.