Medium Anti-Knight Sudoku
Cells a chess knight's move apart cannot share the same digit. A global constraint that shapes every row and column.
Anti-Knight Sudoku at medium difficulty. Knight's-move chains cross box boundaries — track them carefully alongside standard row, column, and box logic.
7
1
6
4
8
6
8
9
2
4
8
7
9
3
6
8
4
1
2
8
6
4
2
1
5
6
4
7
5
7
1
6
What is Anti-Knight Sudoku?
Difficulty
★★★☆☆
3/5
Constraint Type
Anti-Constraints
Typical Givens
20–26
Avg. Solve (Medium)
12 min
Solving Techniques for Medium Level
| Technique | Description | Level |
|---|---|---|
| Knight-Zone Mapping | For each cell, mark all potential knight-move destinations (up to 8 cells). None may share the same digit as the source cell. | Beginner |
| Corner and Edge Advantage | Corner cells have only 2 knight-move neighbours; edge cells have at most 4. These restricted zones are easiest to resolve first. | Beginner |
| Knight Chains | Placing a digit can eliminate it from a chain of knight-move positions that span diagonally across the grid. | Intermediate |
Master these, then take on Hard Anti-Knight Sudoku to learn Advanced techniques.
Average Solve Time by Difficulty
Easy
5 min
Medium
12 min
Hard
24 min
Expert
45 min
Want a full walkthrough of rules, strategies, and solving steps?
How to Play Anti-Knight Sudoku →
Frequently Asked Questions — Medium Anti-Knight Sudoku
More questions? See the full Anti-Knight Sudoku guide.