Easy Anti-Knight Sudoku
Cells a chess knight's move apart cannot share the same digit. A global constraint that shapes every row and column.
New to Anti-Knight Sudoku? The knight's-move constraint generates extra eliminations that speed up the solve — apply it after every placement.
2
8
7
5
3
4
8
7
4
2
6
9
8
9
3
5
1
2
7
1
8
6
1
6
7
5
3
2
5
1
8
7
6
5
4
3
1
8
What is Anti-Knight Sudoku?
Difficulty
★★★☆☆
3/5
Constraint Type
Anti-Constraints
Typical Givens
20–26
Avg. Solve (Easy)
5 min
Solving Techniques for Easy Level
| Technique | Description | Level |
|---|---|---|
| Knight-Zone Mapping | For each cell, mark all potential knight-move destinations (up to 8 cells). None may share the same digit as the source cell. | Beginner |
| Corner and Edge Advantage | Corner cells have only 2 knight-move neighbours; edge cells have at most 4. These restricted zones are easiest to resolve first. | Beginner |
Ready to go deeper? Try Medium Anti-Knight Sudoku to unlock Intermediate techniques.
Average Solve Time by Difficulty
Easy
5 min
Medium
12 min
Hard
24 min
Expert
45 min
Want a full walkthrough of rules, strategies, and solving steps?
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Frequently Asked Questions — Easy Anti-Knight Sudoku
More questions? See the full Anti-Knight Sudoku guide.